m2LongDay 45 ; game day duration in seconds m2LevelUpSpeed 12 ; experience growth rate for all heroes m2Repair_Speed 30 ; construction/repair speed by one peasant m2MagicRepair_Speed 15 ; automatic construction/repair speed of magical buildings m2Repair_DeltaMood 20 ; amount by which the house spirit's mood increases m2Radius_PresentPrize 17 ; radius for distributing rewards for killing an entity m2Economics_PercentTreasuresForDie 80 ; percentage of money remaining in grave after hero or monster death m2PurchaseMovement_BuyingTime 7.0 ; time for purchasing any goods in shop m2Unit_DisappearanceTimeInBuilding 0.5 ; time of unit disappearance/appearance when entering/exiting building m2Mana_MinPercent 33.333 ; threshold at which unit will drink mana potion m2Health_MinPercent 33.333 ; threshold at which unit will drink health potion m2GoSafetyBuildingMovement_DeleteTime 450.0 ; time after which homeless hero is removed from castle (in seconds) m2HealEntity_PercentHealth 90.0 ; health threshold below which unit needs healing m2UndergoTreatmentTask_PercentHealth 0 ; health threshold below which hero will go to guild for healing during rest m2ProtectFlag_GuardRadius 18 ; guard zone radius for units (50% larger for buildings) m2ProtectFlag_ActivePeriod 5 ; protection flag lifetime (in days) m2FearFlag_ActivePeriod 10 ; fear flag lifetime (in days) m2FearFlag_EmissionPower 0.1 ; fear flag influence power on field m2FearFlag_EmissionRadius 25.0 ; fear flag activity radius (in meters) m2ExploreFlag_FogRadius 30.0 ; exploration flag visibility radius in fog of war m2ExploreFlag_ActivationRadius 10.0 ; exploration flag activation radius by heroes (in meters) m2GoSafetyBuilding_OnDamage_Health 50.0 ; health threshold (percentage) at which attack reaction is still possible in GoSafetyBuildingTask m2BuildingCostChangeCoefficient 2.0 ; Building cost change coefficient m2BuildingsDistance 0.5 ; Distance between buildings in build_area sizes m2PursueTask_LimitTime 10.0 ; target pursuit time limit in seconds ; Network Settings m2TimeBetweenQuantCommands 0.07 ; For server m2TimeBetweenQuantReports 0.05 ; For all m2QuantSmoothFactor 0.015 ; For all m2PartyGatherCost 500.0 ; cost of gathering party in tavern m2PartyGatherRadius 15.0 ; distance from tavern where party gathering occurs m2ResurrectCostCoefficient_1 0.5 ; resurrection formula coefficient #1 m2ResurrectCostCoefficient_2 0.5 ; resurrection formula coefficient #2; resurrection_cost=initial_cost*coefficient_1 * (1 + coefficient_2*(level-1)) m2UpgradeCostCoefficient_1 1 ; upgrade formula coefficient #1 m2UpgradeCostCoefficient_2 0.2 ; upgrade formula coefficient #2; upgrade_cost=initial_cost*coefficient_1 * (1 + coefficient_2*(level-1)) m2LordCostCoefficient_1 0.5 ; TA-DA! lord purchase formula coefficient #1 m2LordCostCoefficient_2 0.5 ; lord purchase formula coefficient #2; lord_purchase_cost=initial_cost*coefficient_1 * (1 + coefficient_2*(level-1)) m2SleepTask_StandTime 2.0 ; time ogre will stand waiting for someone before sleep m2SleepTask_SleepTime 220 ; time ogre will sleep (in seconds) m2UnitUpgradeFx "unit_upgrade_fx" ; special effect for unit upgrades m2UnitUpgradeDelay 0.5 ; delay before unit upgrade to allow special effect to build up and cover it m2DefaultUpgradedUnitTreasures 600 ; amount of money that appears for heroes when upgrading to higher heroes m2StatueAllure 1.5 ; coefficient affecting hero loyalty increase when choosing flags m2Building_CanBeAttacked 12.0 ; foundation health threshold (percentage) after which building can be attacked by anyone m2MagicMinimapProps 0.3 10 25 ; spell radius display parameters on minimap m2MaxHeight 200 ; maximum height arrows and building pieces can reach m2WaypointBoldTask_InternalRadius 15 ; radius within which unit (guarding entity or following waypoints) searches for enemies m2WaypointBoldTask_ExternalRadius 20 ; radius within which owner won't release target and will attack and pursue it m2TargetManager_maxHeroLevel 20 ; maximum hero level after which flag attractiveness stops depending on level [Magic Panel Colors section preserved as is - these are RGB values] m2BuildingSOS 50 ; health threshold % for building below which it makes units hiding inside fearless m2BuildingSOSTime 12 ; time in seconds for heroes to defend their guild m2BuildingSOSCounter 2 ; reaction to every nth hit m2SpecialBuildingZoneWidening 1.4 ; coefficient multiplied by special building zone radius when attempting to place inappropriate building there ; Randomizer Section m2RandomizerNearRadius 30 ; Smaller radius value for randomizer m2RandomizerFarRadius 60 ; Larger radius value for randomizer m2SuperRandomizerMinValue 0 ; Minimum value for super randomizer m2SuperRandomizerMaxValue 5 ; Maximum value for super randomizer m2SuperRandomizerNearRadius 10 ; Smaller radius value for super randomizer m2SuperRandomizerFarRadius 200 ; Larger radius value for super randomizer m2ZonesRandomizerNearRadius 10 ; Smaller radius value for zone randomizer m2ZonesRandomizerFarRadius 200 ; Larger radius value for zone randomizer m2ChestRandomGold 200 ; amount of gold given by randomized chest m2RandomChestGoldFX "loot_chest" ; Special effect played when taking gold from randomized chest m2RandomChestItemsFX "buy_in_blacksmith" ; Special effect played when taking items from randomized chest m2RandomChestArmour1Possibility 5 ; Probability of getting level 1 armor when armor drops m2RandomChestArmour2Possibility 3 ; Probability of getting level 2 armor when armor drops m2RandomChestArmour3Possibility 1 ; Probability of getting level 3 armor when armor drops m2RandomChestWeapon1Possibility 5 ; Probability of getting level 1 weapon when weapon drops m2RandomChestWeapon2Possibility 3 ; Probability of getting level 2 weapon when weapon drops m2RandomChestWeapon3Possibility 1 ; Probability of getting level 3 weapon when weapon drops m2RandomChestWeaponPossibility 5 ; Probability of getting weapon from randomized chest m2RandomChestArmourPossibility 5 ; Probability of getting armor from randomized chest m2RandomChestElixirPossibility 40 ; Probability of getting elixir from randomized chest m2RandomChestPotionPossibility 40 ; Probability of getting mana/health potion from randomized chest m2RandomChestArtefactPossibility 5 ; Probability of getting artifact from randomized chest